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15 changes: 15 additions & 0 deletions CHANGELOG.md
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# Changelog

## v2.7.1 - November CS2 protocol sync

### Changed

- Synced protobufs through GameTracking-CS2 commit `82e2b9d62cc97f1358c68a220a4a392c9e41c509` (November 11, 2026): 2 changed files, 42 unchanged
- `netmessages.proto`: upstream removed `uncompressed_size` (field 8) and reserved its number
- `source2_steam_stats.proto`: added `cpu_num_logical`, `cpu_num_performance`, `cpu_num_efficiency`, and `thread_pool_workers`
- Regenerated `netmessages`, `source2_steam_stats`, and the dependent `c_peer2peer_netmessages` and `connectionless_netmessages` modules. The wire schema and response types are unchanged.
- Updated Vitest to `^5.1.0` and Prettier to `^3.10.0`; refreshed the Bun lockfile

### Compatibility

- No public API changes; no Game Coordinator messages changed.
- Direct consumers of the generated `netmessages` module no longer get the removed `uncompressed_size` field.

## v2.7.0 - October CS2 protocol refresh and protobufjs 8

### Changed
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4 changes: 2 additions & 2 deletions FEATURE_SUPPORT.md
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# Feature support and verification

Evidence date: **2026-10-30**. Protocol snapshot: SteamDatabase/GameTracking-CS2
`b73cfdeb35e48bb20a5e6b2edc8ee3aad14dcf39` (2026-10-28), checked into `protobufs/`.
Evidence date: **2026-11-12**. Protocol snapshot: SteamDatabase/GameTracking-CS2
`82e2b9d62cc97f1358c68a220a4a392c9e41c509` (2026-11-11), checked into `protobufs/`.

“Payload” means actual transport bytes agree with separately written wire fixtures.
“Decode” means independent incoming wire bytes reach the public event/result.
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4 changes: 4 additions & 0 deletions README.md
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Expand Up @@ -81,6 +81,10 @@ Inspection results now include `customnames` (all names), `pet_food_expiration_d

`cs2.ackPetEvent(petItemId)` sends the new pet-event acknowledgement using a decimal string item ID. This is a fire-and-forget protocol helper, with no defined GC response; live pet behavior has not been verified.

### November 2026 protocol sync

Synced with [GameTracking-CS2 through November 11, 2026](https://github.com/SteamTracking/GameTracking-CS2/commit/82e2b9d62cc97f1358c68a220a4a392c9e41c509). Only engine network and Steam stats messages changed; the Game Coordinator schema and the public API are unchanged.

### October 2026 protocol sync

Synced with [GameTracking-CS2 through October 28, 2026](https://github.com/SteamTracking/GameTracking-CS2/commit/b73cfdeb35e48bb20a5e6b2edc8ee3aad14dcf39). No public API changes. Upstream marked many legacy item messages `_DEPRECATED` (numeric IDs unchanged) and removed unused GC definitions, including `steammessages_gc.proto`. The bundled protobuf runtime is now protobufjs 8; code that uses the generated modules directly gets its stricter decoding (see the changelog).
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10 changes: 10 additions & 0 deletions RELEASE_NOTES.md
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# Release Notes

## v2.7.1 - November CS2 protocol sync

- Synced protobufs through GameTracking-CS2 commit `82e2b9d62cc97f1358c68a220a4a392c9e41c509`
(November 11, 2026). Only `netmessages.proto` (removed `uncompressed_size`, field 8 reserved) and
`source2_steam_stats.proto` (new CPU and thread-pool fields) changed; their generated modules were regenerated.
- Updated Vitest to 5.1 and Prettier to 3.10.

Compatibility: no public API changes and no Game Coordinator schema changes. Live Steam/GC behavior remains unverified.


## v2.7.0 - October CS2 protocol refresh and protobufjs 8

- Synced all 44 upstream protobuf files through GameTracking-CS2 commit `b73cfdeb35e48bb20a5e6b2edc8ee3aad14dcf39`
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12 changes: 6 additions & 6 deletions bun.lock

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

6 changes: 3 additions & 3 deletions package.json
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{
"name": "node-cs2",
"version": "2.7.0",
"version": "2.7.1",
"description": "Modern CS2/CS:GO Game Coordinator integration with latest GameTracking-CS2 protobuf definitions. Includes support for highlight_reel, wrapped_sticker, variations, Promise-based API, crate opening, sticker/patch/keychain operations, and all modern CS2 fields.",
"keywords": [
"cs2",
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"@types/steam-user": "^5.1.1",
"eslint": "^10.14.0",
"eslint-config-prettier": "^10.1.8",
"prettier": "^3.9.10",
"prettier": "^3.10.0",
"protobufjs-cli": "^2.7.1",
"steam-user": "^5.3.0",
"typescript": "^7.0.2",
"vitest": "^5.0.5"
"vitest": "^5.1.0"
},
"scripts": {
"download-protos": "node scripts/download-protos.js",
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