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docs(tested): RTX 5080 on Windows, #2306's native float add against the loop - #2844
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…gainst the loop, child and adult Four runs measured for NotRexed#2306 on an RTX 5080 (Windows 11): Kakariko Village and Death Mountain Trail as the child, Death Mountain Trail as the adult, each with the native float add and with RX_VK_NATIVE_FADD=0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The tested configurations had no RTX 5080 on Windows and none of the runs behind my numbers on #2306 (native float add on storage buffers). This adds them, so the next tester can see what is already covered.
Four rows, newest first, all on the same PC (RTX 5080 16 GB, NVIDIA 621.14, Windows 11, Ryzen 9 9900X3D, 64 GB), headless at the game's default 2048x1152 output, the 60 fps cap with normal pacing, Link standing 150 s,
vk: GPU timeevery 120 presents:RX_VK_NATIVE_FADD=0v2.1.0-rc.3-249-g48e2fe4); the adult runs a build of main c544828 with feat(control): the Debug tab's Switch age over the bridge, so scripts reach the adult's maps #2694 (the bridge'sagecommand, to switch to the adult) and perf(vk): add floats to storage buffers with the GPU's own atomic, not a compare-and-swap loop #2306's commits (v2.1.0-rc.3-252-g5692d75). The build strings aregit describeof those commits; the run logs are gone.python -I -B tests/run_all.py: 419 passed; the 5 failures are main's own on this PC (fpx_sticky, spawn_emit, bake_portability, input_background, lift_cache).Before opening I checked the open PRs that edit this file (34) and main: none has these runs.
See #2306
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