Skip to content

docs(tested): RTX 5080 on Windows, #2306's native float add against the loop - #2844

Open
nullifyshot wants to merge 1 commit into
NotRexed:mainfrom
nullifyshot:docs/tested-rtx5080-float-add
Open

nullifyshot wants to merge 1 commit into
NotRexed:mainfrom
nullifyshot:docs/tested-rtx5080-float-add

Conversation

@nullifyshot

Copy link
Copy Markdown
Contributor

The tested configurations had no RTX 5080 on Windows and none of the runs behind my numbers on #2306 (native float add on storage buffers). This adds them, so the next tester can see what is already covered.

Four rows, newest first, all on the same PC (RTX 5080 16 GB, NVIDIA 621.14, Windows 11, Ryzen 9 9900X3D, 64 GB), headless at the game's default 2048x1152 output, the 60 fps cap with normal pacing, Link standing 150 s, vk: GPU time every 120 presents:

Where Native add RX_VK_NATIVE_FADD=0
Kakariko Village, child 6.70 ms (6.5-7.5) 7.00 ms (6.7-8.0)
Death Mountain Trail, child 4.60 ms (4.4-5.2) 4.80 ms (4.7-5.7)
Death Mountain Trail, adult 5.40 ms (4.5-6.3) 5.60 ms (4.8-6.6)

Before opening I checked the open PRs that edit this file (34) and main: none has these runs.

See #2306

🤖 Generated with Claude Code

…gainst the loop, child and adult

Four runs measured for NotRexed#2306 on an RTX 5080 (Windows 11): Kakariko Village and
Death Mountain Trail as the child, Death Mountain Trail as the adult, each with
the native float add and with RX_VK_NATIVE_FADD=0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant