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docs(readme): bring Project status up to date - #2762

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What this is for: the readme's Project status table points readers at bugs that are already closed and describes the ultrawide HUD as it was before the Aspect ratio row. This brings it in line with main 51da046. What changed: readme.md only, the intro and five rows. Not changed: the other rows (including Performance and the mesh-shader fallback, which still match the code: vk_draw.cpp still leaves out mesh draws whose count comes from a buffer).

Project status before and after

What changed

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The issues the table linked as open bugs (NotRexed#468, NotRexed#317, NotRexed#648, NotRexed#708, NotRexed#614, NotRexed#17, NotRexed#604, NotRexed#528) are all closed, most as
duplicates of the tracking issues: link those instead (NotRexed#1004 lighting, NotRexed#2507 crashes, NotRexed#996 AMD on Windows, NotRexed#999
Intel, NotRexed#1000 Linux). The Ultrawide row said the HUD is stretched; since NotRexed#2119 the Aspect ratio row keeps it in the
middle 16:9. The AMD row gains the RX 6800 XT and RX 9070 XT reports and the RX 6000 task + mesh fallback on
Windows (NotRexed#1747, NotRexed#1992, NotRexed#2215). The intro no longer says testing stayed near the start of the game.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

@Joey-Magnus Joey-Magnus left a comment

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I checked the claims against GitHub and main.

  • The eight issues the table cited (#468, #317, #648, #708, #614, #17, #604, #528) are all closed. The replacements (#1004, #2507, #996, #999, #1000) are the open tracking issues.
  • #1747, #1992 and #2215 are merged, and gpu/vk/vk_main.cpp:550 does pick the compute fallback for Navi 21 device IDs, so the AMD row is accurate.
  • The Ultrawide row matches the Aspect ratio default from #2119.

No test reads this table, and CI is green. It also merges cleanly alongside #2747 and #2755, which edit other parts of readme.md. The before/after picture is a screenshot of the readme, not game content.

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