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The issues the table linked as open bugs (NotRexed#468, NotRexed#317, NotRexed#648, NotRexed#708, NotRexed#614, NotRexed#17, NotRexed#604, NotRexed#528) are all closed, most as duplicates of the tracking issues: link those instead (NotRexed#1004 lighting, NotRexed#2507 crashes, NotRexed#996 AMD on Windows, NotRexed#999 Intel, NotRexed#1000 Linux). The Ultrawide row said the HUD is stretched; since NotRexed#2119 the Aspect ratio row keeps it in the middle 16:9. The AMD row gains the RX 6800 XT and RX 9070 XT reports and the RX 6000 task + mesh fallback on Windows (NotRexed#1747, NotRexed#1992, NotRexed#2215). The intro no longer says testing stayed near the start of the game. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Joey-Magnus
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I checked the claims against GitHub and main.
- The eight issues the table cited (#468, #317, #648, #708, #614, #17, #604, #528) are all closed. The replacements (#1004, #2507, #996, #999, #1000) are the open tracking issues.
- #1747, #1992 and #2215 are merged, and gpu/vk/vk_main.cpp:550 does pick the compute fallback for Navi 21 device IDs, so the AMD row is accurate.
- The Ultrawide row matches the Aspect ratio default from #2119.
No test reads this table, and CI is green. It also merges cleanly alongside #2747 and #2755, which edit other parts of readme.md. The before/after picture is a screenshot of the readme, not game content.
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What this is for: the readme's Project status table points readers at bugs that are already closed and describes the ultrawide HUD as it was before the Aspect ratio row. This brings it in line with main 51da046. What changed:
readme.mdonly, the intro and five rows. Not changed: the other rows (including Performance and the mesh-shader fallback, which still match the code:vk_draw.cppstill leaves out mesh draws whose count comes from a buffer).What changed
Links to closed issues → the open tracking issues. All eight issues the table cited as open problems are closed:
Ultrawide and 4:3: it said the HUD is stretched. Since feat(menu): the Aspect ratio row (was Ultrawide), at the monitor's shape by default #2119 the Aspect ratio row's default (Monitor's shape) keeps the HUD and movies in the middle 16:9, as the readme's own menu notes already say.⚠️ → ✅.
AMD cards:
Intro: no longer says testing stayed near the start of the game, since the table itself reports players in the dungeons. It now also says that open problems are collected in tracking issues.
Checks
gh issue view; the cited PRs (Work around AMD Vulkan task shader timeouts and restore cloth rendering #1747, fix(vk): task + mesh draws through the compute fallback on Navi 21 too (#996) #1992, feat(menu): the Aspect ratio row (was Ultrawide), at the monitor's shape by default #2119, fix(vk): the Navi 21 task + mesh fallback also covers the RX 6900 XT XTXH and RX 6950 XT (#996) #2215) are all merged.tests/).