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build(release): a contributed pipeline list from scripted test routes, 921 pipelines - #2429
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hckrman101 merged 1 commit intoNov 11, 2026
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…, 921 pipelines Recorded on test routes through overworld areas and dungeons as child and as adult, and a short adult play in Ganon's Castle and Dodongo's Cavern, then added with nx2/pipeline_states.py add. It keeps only pipelines no other contributed list holds (counted with NotRexed#2064's file in place); 542 of them are in no list main ships. 375 records with no render targets (samples 0), which the game's reader skips (targets_ok), were left out.
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A new contributed list for #2029: the pipelines my test runs and a short play recorded that no list holds yet.
The runs are scripted test routes on a test save (teleports through overworld areas and dungeons, among them Gerudo Valley, Dodongo's Cavern and Ganon's Castle, as child and as adult, with a short walk or stand at each), plus a short adult play in Ganon's Castle and Dodongo's Cavern. Made with:
Of 12,606 pipelines in those recordings, 1,296 were in no other contributed list (counted with #2064's version of my other file in place, so the two do not overlap). 375 of those had no render targets (samples 0); the game's reader skips such records (
targets_okinvk_draw.cpp), so I left them out, which leaves 921. Against main as it is, 542 of them are in no list main ships: the merged list goes from 25,251 to 25,793 pipelines, and from 9,948 to 9,963 programs.Recorded on Windows 11, RTX 4070 Ti SUPER (driver 621.14), no mods, on main between fc375e9 and 49f75dc; some runs had renderer changes from open pull requests, none of which touch shaders. The file is version 2 (HKSTATE2), so it holds what the game asked for, not my GPU's choices. As with the other lists it holds only hashes, formats and draw state, no game code.
Checked:
nx2/pipeline_states.py checkpasses.tests/test_pipeline_state_sources.py,tests/test_pipeline_states.pyandtests/test_ship_state_list.pypass.checkdoes not flag records with samples 0, so one of my test lists carried them through it. I have not timed the first start's shader preparation with this list. #2064's comment measured about 3 s for 440 more pipelines on this PC.