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docs(worklist): shader row to Fixed; the first-cutscene row split into the two RTX 30 crashes - #1860
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…ed#1778 NotRexed#1789 NotRexed#1800 NotRexed#1806 NotRexed#1810 merged): to Fixed Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
NotRexed#1697, NotRexed#1786); the rest belong to NotRexed#1001 and NotRexed#997 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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main. It's not in v2.0.13.OptimizeChangeBancthread. Before it, a fragment program reads a storage buffer at an unmapped address (c5+0 = 0x4180000000000200), a line never logged on RTX 40. It happens since v2.0.12 and still on v2.0.14.hookshot_vk.dllon the first FSR 3 frame-generation inputs. A different crash from Crashing a few frames into gameplay #1697, though it was closed as a duplicate of it.🤖 Generated with Claude Code