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Jesus Bracho edited this page Jan 11, 2024
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21 revisions
In Edit > Project Settings > Input > Default Classes ensure that your input classes are using the Enhanced Input plugin classes.
Click Add in the Content Browser
Create a new BlueprintClass
Search for and choose BP_RTSCamera
Drag it into your scene
Take over the view target in the Begin Play event of your camera class. Be aware that the Set Active Camera method makes use of a Player Controller instance that is not present on dedicated servers.
If the RTS Camera is still competing with other cameras and camera managers, you can also try:
Setting Auto Manage Active Camera Target in the Player Controller instance to false:
Tracking down and disabling other competing cameras
Making your camera class the default pawn of the scene
Click on the Place Actors Panel
Search for and drag in a RTSCameraBoundsVolume to your scene