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20 changes: 17 additions & 3 deletions EXILED/Exiled.API/Features/Player.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1941,7 +1941,21 @@ public void TrySetCustomRoleFriendlyFire(string roleTypeId, Dictionary<RoleTypeI
/// This method can be further optimized by only using static RoleData instances in your Funcs.
/// </para>
/// </remarks>
public void SetAppearance(Func<Player, RoleData> generator) => FakeRoleGenerator.Add(generator);
public void SetAppearance(Func<Player, RoleData> generator)
{
FakeRoleGenerator.Add(generator);

foreach (Player viewer in Enumerable)
{
RoleData data = generator(viewer);

if (data.Role == RoleTypeId.None)
continue;

if (viewer != this || data.DataAuthority.HasFlag(RoleData.Authority.AffectSelf))
FakeRoles[viewer] = data;
}
}

/// <summary>
/// Fakes this players role to other viewers.
Expand All @@ -1950,7 +1964,7 @@ public void TrySetCustomRoleFriendlyFire(string roleTypeId, Dictionary<RoleTypeI
/// <param name="fakeRole">The fake role.</param>
/// <param name="authority">How to handle edge cases.</param>
/// <param name="unitId">The Unit ID of the player, if <paramref name="fakeRole"/> is an NTF role.</param>
public void SetAppearance(IEnumerable<Player> viewers, RoleTypeId fakeRole, RoleData.Authority authority = RoleData.Authority.None, byte unitId = 0)
public void SetAppearance(IEnumerable<Player> viewers, RoleTypeId fakeRole, RoleData.Authority authority = RoleData.Authority.None, byte? unitId = null)
{
foreach (Player player in viewers)
{
Expand All @@ -1965,7 +1979,7 @@ public void SetAppearance(IEnumerable<Player> viewers, RoleTypeId fakeRole, Role
/// <param name="fakeRole">The fake role.</param>
/// <param name="authority">How to handle edge cases.</param>
/// <param name="unitId">The Unit ID of the player, if <paramref name="fakeRole"/> is an NTF role.</param>
public void SetAppearance(Player player, RoleTypeId fakeRole, RoleData.Authority authority = RoleData.Authority.None, byte unitId = 0)
public void SetAppearance(Player player, RoleTypeId fakeRole, RoleData.Authority authority = RoleData.Authority.None, byte? unitId = null)
=> FakeRoles[player] = new RoleData(fakeRole, authority, unitId);

/// <summary>
Expand Down
2 changes: 1 addition & 1 deletion EXILED/Exiled.API/Features/Plugin.cs
Original file line number Diff line number Diff line change
Expand Up @@ -151,7 +151,7 @@ public virtual void OnRegisteringCommands()
{
if (e.Message.StartsWith("An"))
{
Log.Error($"Command with same name has already registered! Command: {command.Command}");
Log.Error($"Command with same name has already registered! Command: {command.Command}. Type: {command.GetType().FullName}");
}
else
{
Expand Down
6 changes: 3 additions & 3 deletions EXILED/Exiled.API/Structs/RoleData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ public struct RoleData : IEquatable<RoleData>
/// <param name="authority">The authority of the role data.</param>
/// <param name="unitId">The fake UnitID, if <paramref name="role"/> is an NTF role.</param>
/// <param name="customData">An action used to write custom data if this role data is used to send a fake role. For 99% of uses, just leave this as null.</param>
public RoleData(RoleTypeId role = RoleTypeId.None, Authority authority = Authority.None, byte unitId = 0, Action<NetworkWriter> customData = null)
public RoleData(RoleTypeId role = RoleTypeId.None, Authority authority = Authority.None, byte? unitId = null, Action<NetworkWriter> customData = null)
{
Role = role;
DataAuthority = authority;
Expand All @@ -37,7 +37,7 @@ public RoleData(RoleTypeId role = RoleTypeId.None, Authority authority = Authori
/// </summary>
/// <remarks>Simply having an authority does not make a direct impact. This enum largely exists to constrict possibly
/// unwanted behavior, so make sure your RoleData actually does what behavior you want.
/// (I. E. <see cref="Authority.AffectSelf"/> will not make a RoleData affect the viewer UNLESS they are the target).</remarks>
/// (I. E. <see cref="Authority.AffectSelf"/> will not make a RoleData affect the viewer UNLESS they are the target of an existing RoleData).</remarks>
[Flags]
public enum Authority
{
Expand Down Expand Up @@ -86,7 +86,7 @@ public enum Authority
/// <summary>
/// Gets or sets the UnitID of the fake role, if <see cref="Role"/> is an NTF role.
/// </summary>
public byte UnitId { get; set; }
public byte? UnitId { get; set; }

/// <summary>
/// Gets or sets the authority of this <see cref="RoleData"/> instance. see <see cref="Authority"/> for details.
Expand Down
2 changes: 0 additions & 2 deletions EXILED/Exiled.Events/Events.cs
Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,6 @@ public override void OnEnabled()
Handlers.Server.RoundStarted += Handlers.Internal.Round.OnRoundStarted;
Handlers.Player.ChangingRole += Handlers.Internal.Round.OnChangingRole;
Handlers.Player.Spawned += Handlers.Internal.Round.OnSpawned;
Handlers.Player.Died += Handlers.Internal.Round.OnDied;
Handlers.Player.SpawningRagdoll += Handlers.Internal.Round.OnSpawningRagdoll;
Handlers.Scp049.ActivatingSense += Handlers.Internal.Round.OnActivatingSense;
Handlers.Player.Verified += Handlers.Internal.Round.OnVerified;
Expand Down Expand Up @@ -125,7 +124,6 @@ public override void OnDisabled()
Handlers.Server.RoundStarted -= Handlers.Internal.Round.OnRoundStarted;
Handlers.Player.ChangingRole -= Handlers.Internal.Round.OnChangingRole;
Handlers.Player.Spawned -= Handlers.Internal.Round.OnSpawned;
Handlers.Player.Died -= Handlers.Internal.Round.OnDied;
Handlers.Player.SpawningRagdoll -= Handlers.Internal.Round.OnSpawningRagdoll;
Handlers.Scp049.ActivatingSense -= Handlers.Internal.Round.OnActivatingSense;
Handlers.Player.Verified -= Handlers.Internal.Round.OnVerified;
Expand Down
29 changes: 9 additions & 20 deletions EXILED/Exiled.Events/Handlers/Internal/Round.cs
Original file line number Diff line number Diff line change
Expand Up @@ -110,31 +110,22 @@ public static void OnSpawned(SpawnedEventArgs ev)
{
foreach (Player viewer in Player.Enumerable.Where(p => !p.IsNPC && !p.IsHost))
{
foreach (Func<Player, RoleData> generator in ev.Player.FakeRoleGenerator)
if (viewer.FakeRoles.TryGetValue(ev.Player, out RoleData existing) && !existing.DataAuthority.HasFlag(RoleData.Authority.Persist))
viewer.FakeRoles.Remove(ev.Player);

foreach (Func<Player, RoleData> generator in viewer.FakeRoleGenerator)
{
RoleData data = generator(viewer);
RoleData data = generator(ev.Player);

if (data.Role == RoleTypeId.None)
continue;

if (viewer != ev.Player)
{
if (viewer != ev.Player || data.DataAuthority.HasFlag(RoleData.Authority.AffectSelf))
viewer.FakeRoles[ev.Player] = data;
}
}
}
}

/// <inheritdoc cref="Handlers.Player.OnDied(DiedEventArgs)" />
public static void OnDied(DiedEventArgs ev)
{
foreach (Player viewer in Player.Enumerable.Where(p => !p.IsNPC && !p.IsHost))
{
if (viewer.FakeRoles.TryGetValue(ev.Player, out RoleData data) && !data.DataAuthority.HasFlag(RoleData.Authority.Persist))
viewer.FakeRoles.Remove(ev.Player);
}
}

/// <inheritdoc cref="Handlers.Player.OnSpawningRagdoll(SpawningRagdollEventArgs)" />
public static void OnSpawningRagdoll(SpawningRagdollEventArgs ev)
{
Expand Down Expand Up @@ -179,10 +170,8 @@ public static void OnVerified(VerifiedEventArgs ev)
if (data.Role == RoleTypeId.None)
continue;

if (player != ev.Player)
{
if (player != ev.Player || data.DataAuthority.HasFlag(RoleData.Authority.AffectSelf))
ev.Player.FakeRoles[player] = data;
}
}
}
}
Expand Down Expand Up @@ -237,8 +226,8 @@ public static RoleTypeId OnRoleSyncEvent(ReferenceHub targetHub, ReferenceHub vi

switch (roleBase)
{
case PlayerRoles.HumanRole { UsesUnitNames: true } when data.UnitId != 0:
writer.WriteByte(data.UnitId);
case PlayerRoles.HumanRole { UsesUnitNames: true } when data.UnitId.HasValue:
writer.WriteByte(data.UnitId.Value);
break;

// W stylecop :heart:
Expand Down
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