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NavMap InflationFilter: inflate from 3D distances to the real border - #116
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The filter now takes its distances from NavMap::distance_field: 3D, along the surface, to the obstacle cells and (inflate_borders, default true) to the open edges of the mesh as real segments. Border cells are no longer lethal as a whole, ramps get their true distances, and an obstacle on one floor does not inflate the floor above. The costmap_2d cost formula is unchanged. Fixes #113 Signed-off-by: Francisco Martín Rico <fmrico@gmail.com>
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Fixes #113
Depends on EasyNavigation/NavMap#33 (
NavMap::distance_field). CI will fail until that PR is merged into NavMaprolling.The NavMap
InflationFilternow takes its distances fromNavMap::distance_field:inflate_borders(new, defaulttrue), to the open edges of the mesh as real segments;Validation
Parking garage playground (multi-level NavMap at 0.4 m, ramps 2.9 m wide between side walls, 0.7 m inscribed radius):
Battery of the other NavMap playgrounds: unchanged.
The warehouse time varies with an RPP issue at the goal (#115), not with this change.
Tests
5 new tests:
inflate_borders: false;The existing inflation tests pass unchanged.