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Merge the MiniMax-H3 speed stack (#18, #19, #20) into master - #23

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Oct 9, 2026
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#18, #19 and #20 were stacked and merged into their parent branches (perf/h3-gguf-speed, -v2, -v3) instead of master, so master currently has #17 and #21 but none of #18 to #20.

This PR is a single merge of #20's head (ae9429f, which contains #17 to #20) into current master. The only conflict was src/runtime/tiling.h, where #18 and #21 each add a declaration at the end of the file; both are kept.

Checked:

Its first parent is current master, so it merges cleanly. "Create a merge commit" keeps the #18 to #20 history; a squash gives the same tree.

danielhanchen and others added 30 commits September 30, 2026 23:56
…rry ggml-cuda speed patch

The H3 video VAE decoder is a 36-layer ViT run per 16x16 latent tile. With only
--diffusion-fa (what Studio passes) it used mul_mat + scale + softmax attention,
materialising a 32 x L x L f32 score matrix per tile and layer. --diffusion-fa now
also covers it; SD_H3_VAE_FLASH_ATTN=0 restores the old path. The text encoder is
unchanged (that is what --fa would also switch, which moves the conditioning).

scripts/unsloth/ggml-patches/ carries two ggml-cuda commits on top of the pinned
submodule (BF16 cuBLAS for large-batch quantized matmul behind
GGML_CUDA_QUANT_CUBLAS_MIN_BATCH, a cached device integrated flag, a vectorized
row copy); the prebuilt workflow applies them after the submodule checkout.
process_tiles_2d copied and blended each pixel across all planes in the inner
loop, striding a whole output plane (960x544 floats for H3) per element. A video
tile has frames x channels planes, so every element was a cache and TLB miss:
on MiniMax-H3 960x544x124 (105 tiles) this was about 10 s of single-threaded
host time per decode. Loop planes outermost and precompute the per-column and
per-row blend weights; each element still computes old + new * wy * wx in the
same order, so the output is bitwise identical.
scripts/unsloth/ggml-patches/0002 pipelines the unmasked, non-GQA mma
FlashAttention kernels (all full KV tiles via cp.async, only the partial last
tile synchronously). The MiniMax-H3 DiT (56 heads x 128, 19108 tokens) and the
H3 video VAE (32 heads x 64) attention take this path under --diffusion-fa.
GGML_CUDA_FA_LONGSEQ=0 restores the stock kernels.
process_tiles_2d_batched walks the same tile plan and merge order as process_tiles_2d but
hands up to batch_size(remaining) consecutive tiles to one callback, which returns them
stacked as contiguous blocks; the merge reads each tile in place instead of from a copy.
process_tiles_2d is now a one-tile wrapper around it.

The merge splits the output planes across threads. Each element is still written by one
thread with the same arithmetic, so outputs are bitwise identical.
…ident, leaner rope and SwiGLU

The video VAE decoder (a 36-layer ViT) ran one graph per 16x16 latent tile: 105 graph
builds, allocations and output readbacks for 960x544x124, and every temporal chunk ended
with runner_end(), which evicted the 5.5 GB of weights and reuploaded them for the next chunk.

- Several tiles now go through one decoder graph. The first tile runs alone to measure its
  compute buffer and the batch is sized from free device memory, capped at 4
  (SD_H3_VAE_TILE_BATCH_MAX); SD_H3_VAE_TILE_BATCH=N forces N and 1 restores one graph per
  tile. Projections run as one 2D matmul over all tiles' tokens and each tile keeps its own
  attention call: a broadcast batched cuBLAS GEMM and a batched flash-attention launch both
  changed the summation order relative to the single-tile decode. With this layout the
  decoded frames match the per-tile decode exactly.
- Weights stay resident across temporal chunks and runner_end() runs once after the last
  chunk (SD_H3_VAE_KEEP_RESIDENT=0 restores the per-chunk release).
- Rotary embedding reads the two rotated halves as permuted views of the projection layout
  and multiplies them by precomputed coefficient tables, with the same separate mul/mul/add
  per element as before, instead of per-half permutes, repeats, a tail permute and concat.
  The feed-forward uses ggml_swiglu instead of silu + mul. SD_H3_VAE_GRAPH_OPT=0 restores
  the previous graph.
- Chunks are blended in place with plain loops instead of index() lookups, and the decoded
  chunks are concatenated once at the end instead of growing the result chunk by chunk.
…MS norm blocks

Carried on top of the pinned ggml submodule like 0001 (the prebuilt workflow applies
scripts/unsloth/ggml-patches/*.patch in order). In the H3 video VAE decoder every linear
layer is an F16 cuBLAS matmul followed by a bias add and then either a scale + residual
add or SWIGLU; these now run inside the F16 -> F32 conversion of the GEMM output instead
of as separate passes over F32 activations, bitwise identical
(GGML_CUDA_CUBLAS_EPILOGUE_FUSION=0 disables). The per-head q/k RMS norm (64 columns) now
launches 64-thread blocks instead of 256, also bitwise identical
(GGML_CUDA_NORM_SMALL_ROWS=0 restores 256). Applies cleanly with or without 0002.
The DiT spent about 1.9 s of an 8.6 s B200 step (960x544x124, Q3) outside
matmul and attention: chunk copies of q/k/v and of the MLP gate, partial RoPE
as slice + permute copies + repeat + mul/add + concat, K/V scale then cast,
per-segment adaLN modulation and gated residuals as slice copies + mul/add +
concat, and separate scale passes around every MLP Linear.

Each lever builds the same arithmetic with the same rounding points, so the
output is bit-identical:

- q/k/v are read in place from the fused projection; one ggml_rope_pe_permute
  per tensor applies the partial RoPE, writes the head-major layout flash
  attention reads and, for K/V, the kv scale and F16 cast
  (SD_H3_FAST_QKV=0 restores the old graph).
- The MLP gate is one swiglu on two views of fc1's output instead of two chunk
  copies + silu + mul (SD_H3_FAST_MLP=0).
- adaLN modulation and gated residuals use one in-place ggml_modulate_rows /
  ggml_gated_add_rows per sequence segment, and the MLP Linear scales are
  folded into them and into ggml_swiglu_scaled (SD_H3_FAST_SEGMENTS=0).
- Modulation vectors and segment slices are views, not copies
  (SD_H3_FAST_VIEWS=0).

SD_H3_GRAPH_FAST=0 turns all of them off. Backends without the fused ops
(and upstream ggml builds) keep the original graph.
scripts/unsloth/ggml-patches/0004 adds ggml_rope_pe_permute,
ggml_modulate_rows / ggml_gated_add_rows and ggml_swiglu_scaled (CPU + CUDA,
test-backend-ops cases) on top of 0001 and 0002. The MiniMax-H3 DiT uses them
when the backend supports them and keeps the unfused graph otherwise.
forward_folded is only reachable when the fused ops exist; return from inside
the guarded branch so the upstream-ggml build does not reference an undeclared
result.
…wide tile opt-in

The pipelined variant now sizes its stream-k grid from the stock kernel so the
work split, and with it the result, is identical on every GPU (on L4 the two
kernels' occupancy differs). The 128-column tile is opt-in only
(GGML_CUDA_FA_LONGSEQ_NCOLS=128).
The batched decoder graph runs each projection as one matmul over all tiles'
tokens. On an RTX PRO 6000 Blackwell (sm120) cuBLAS picks a different kernel for
that larger M and the frames come out at 53 dB PSNR against the per-tile decode
(identical on B200), and the batched graph measured no faster there (VAE decode
7.6 s batched vs 7.5 s per tile, the other VAE levers on). Decode one tile per
graph by default; SD_H3_VAE_TILE_BATCH=auto or =N opts in.
With --sage-attn, forward_head_major returned nullptr, so every block fell back to the
unfused chunk / slice / rope / concat / scale / cast chain (about 0.75 s per 960x544x124
step on B200). ggml_rope_pe_permute already writes [head_dim, tokens, heads, batch], the
layout ggml_sage_attn reads: emit F32 Q, F32 K * kv_scale and F16 V * kv_scale and call
sage directly. Same arithmetic and rounding points as the unfused sage branch; the
rendered video and audio are bit-identical. SD_H3_FAST_SAGE_QKV=0 restores the old chain.
The 960x544x124 decode left the B200 idle for about 2 s between its 105 tile graphs:
the host blended each tile, zero-filled and assembled the frames, rebuilt the rotary
tables and queried free device memory four times per tile while the GPU waited.

- tiling: the blend of a batch into the output runs on a worker thread while the next
  batch is split and computed; merges stay serial and in tile order with the same
  arithmetic (SD_TILE_ASYNC_MERGE=0 merges inline).
- H3 decode: each temporal chunk is trimmed, cross-faded and copied straight into the
  trimmed output on a worker thread while the next chunk decodes, instead of
  concatenating and slicing at the end (SD_H3_VAE_ASYNC_ASSEMBLY=0 restores it).
- rotary tables are rebuilt only when the tile shape changes.
- DeviceMemoryRequest::reuse_device_query: while a runner repeats identical computes,
  a capacity check that allocates nothing new (no pending bytes, all parameters
  resident) reuses the owner's earlier free-memory reading; runner_end() drops it.
  The H3 decode turns it on for its duration (SD_H3_VAE_REUSE_MEMQUERY=0 disables).

Warm decode on B200 6.8-7.0 s -> 5.06 s; frames and audio bit-identical.
…onvs

The up/down-sampling filters of every Activation1D went through ggml_conv_1d /
ggml_conv_1d_dw: an F16 im2col plus a single-column matmul per call. Route them
through CONV_2D_DW (H=1, F32 per-channel kernel) instead, for the MiniMax-H3
audio VAE only. Falls back to the im2col graph when the backend lacks the op.
SD_H3_AUDIO_DIRECT_DW=0 restores the previous graph.
…tion

The decoder attention chunk-copied q/k/v out of the fused projection, applied the
partial RoPE as table mul/add/concat chains and then permuted and cast K/V for flash
attention. With one tile per graph, normalise q/k in place on the projection and let
ggml_rope_pe_permute (already used by the DiT) write the F32 Q and F16 K/V head-major
tensors ggml_ext_attention_prepared reads. Same products, sums and casts as the table
path, so the decoded frames are bit-identical. SD_H3_VAE_FUSED_QKV=0 restores the old
graph; batched tiles, sage and non-flash decodes keep it.
Carry ggml patch 0005 (ggml_rope_pe_permute_rms) and use it for the decoder's q/k:
the per-head norm was 7560 launches of a 64-thread kernel, about 0.45 s per
960x544x124 decode on B200. The fused op normalises each head row with the same block
reduction as the standalone norm, so the frames stay bit-identical. Backends without
it (HIP, Vulkan, GGML_CUDA_NORM_SMALL_ROWS=0) keep the separate norm;
SD_H3_VAE_FUSED_QK_NORM=0 forces that.
Fewer, larger tiles cut the per-tile fixed cost (20x20 decodes 960x544x124 in 3.07 s
vs 3.77 s at 16x16 on B200) but move the seams: 36.2 dB PSNR / 0.09 LPIPS vs the
16x16 decode, slightly closer to an untiled decode than 16x16 is. Default stays 16.
- The saved device free-memory reading is now taken only by a check that allocates
  nothing, so it is never the reading from before this owner's compute buffer was
  allocated, and any check that does not fit drops the owner's readings so the
  reclaim / evict retries see fresh ones.
- If a worker thread cannot be started, the tile merge and the chunk assembly run
  inline instead of throwing.
New ggml patch 0006 adds an optional cuDNN path to ggml-cuda's FLASH_ATTN_EXT
and SAGE_ATTN (AUTO mode): GGML_CUDA_CUDNN=ON compiles it against cudnn.h and
the header-only cudnn-frontend v1.26.0 (MIT, downloaded by CMake and pinned by
checksum); libcudnn.so.9 is opened at run time, so the binaries keep no cuDNN
dependency and run the existing kernels wherever cuDNN cannot be loaded, on
Turing and older, for small attention calls and for shapes cuDNN declines.
GGML_CUDA_CUDNN_ATTN=0 restores the previous kernels everywhere and
GGML_CUDA_CUDNN_SAGE=0 keeps the sage kernel for --sage-attn.

On a B200 the H3 DiT attention at 960x544x124 (19315 tokens x 56 heads) takes
about 8 ms per call against 28 ms for the sage kernel and 43 ms for the ggml
flash attention kernel, and is closer to an fp64 reference than either.

The Linux CUDA prebuilt fetches the pinned cuDNN 9.27 headers package, builds
with GGML_CUDA_CUDNN=ON and fails if either binary ends up linked to libcudnn.
docs/minimax_h3.md describes the run-time requirements.
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@oobabooga
oobabooga merged commit 4a98feb into master Oct 9, 2026
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