Hexagonal & square tile grid system with three.js
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Updated
Jun 15, 2021 - JavaScript
Hexagonal & square tile grid system with three.js
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
Hexagon bookmarks accented with a chosen colour. Customise the layout, style, background and bookmarks with hexagonTab.
A CLI tool that generates hexagonal grid tessellation images.
A high-performance, deterministic voxel grid system for spatial partitioning, simulation, and game development
Pathfinding and navigation for GameMaker. Resumable A*, flow fields, cost fields, clearance, isometric and hex grids, platformer jump arcs. Pure GML.
A high-performance, deterministic spatial grid management system for simulations and game development.
Hexagonal grid toolkit for Godot 4.6+ with coordinates, pathfinding, flow fields, rendering, camera controls, and save management. The foundation for any hex-based games
Game client for "go, please" game
⬡ Quebec Hexagon GeoJSON Tiles (with example usage in R)
Instant aspect path solver for the Thaumcraft 4 research minigame — GTNH addon aspects, custom aspects, and a searchable research picker.
AI-generated TRON-themed 3D hex strategy game (three.js): single-player vs the MCP + online multiplayer. Untested — use at your own risk.
A hexagonal cellular automaton universe simulation built with Swift and SpriteKit. Explore how simple rules create complex behaviors in a virtual universe.
Procedural low-poly hexagonal biome tiles, generated in the browser and exported for 3D printing in 1 to 4 colours.
Native H3 geospatial indexing for React Native, about 800× faster than h3-js. Uber's H3 C library exposed through Nitro Modules, with bigint cell indexes, typed-array results and batch operations.
Hexagonal Grid Visualization
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