ffgl
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Resolume CoWork Helper MCP Automation is a Claude Code toolkit for controlling Resolume Arena through MCP. It helps users create custom APC40 MkII layouts, MIDI mappings, controls, compositions, effects, and reusable VJ performance packs through natural-language instructions and automated workspace setup.
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Nov 4, 2026 - HTML
An analogue TV signal path and CRT for Resolume Arena and Avenue, as an FFGL effect, and as OpenFX for Resolve, Vegas, Nuke and Natron. The picture is encoded, damaged as one signal and decoded again, so dot crawl and colour smear turn up for the right reasons.
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Nov 3, 2026 - C++
A simple luminance keyer for Resolume Arena and Avenue, as an FFGL plugin, with OpenFX and After Effects builds too. Dark parts of a clip go transparent so the layers below show through. Downloads: https://stoatworks-labs.com/software/resolume-luma-keyer/
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Nov 3, 2026 - Shell
Colour negative film and its scan, as an FFGL effect for Resolume and an OpenFX plugin for Resolve, Vegas, Nuke and Natron. It runs the process (exposure, the curve, the orange mask, grain and the lab scan) instead of a lookup table.
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Nov 3, 2026 - C++
Datamosh for Resolume as an FFGL effect, built as a working codec (motion search, closed-loop prediction, a quantised DCT residual and a GOP) with a control to break each stage.
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Nov 3, 2026 - C++
A VHS deck for Resolume (FFGL) and Resolve, Vegas, Nuke and Natron (OpenFX) that records your clip the way the tape did: late, smeary colour, a torn bottom edge, a walking tracking bar and the odd dropout.
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Nov 3, 2026 - C++
Digital rain for Resolume, as an FFGL source and effect (and OpenFX for Resolve and friends). Falling columns of katakana, code or a whole book read in order, in any font, at the speed you asked for whatever the frame rate.
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Nov 3, 2026 - C++
Chroma subsampling at any block size you like, from 4:2:0 to one colour for the whole frame, as an FFGL plugin for Resolume (where the grid follows the music) and an OpenFX plugin for Resolve.
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Nov 3, 2026 - C++
A camera tube as an FFGL effect for Resolume: a target that stores charge and a beam that reads it, so the comet tails, lag, blocked-up highlights and burn-in all come out of the physics rather than a smear filter.
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Nov 3, 2026 - C++
Your clip hammered into a sheet of metal and lit by a lamp on a swinging cord, which the music gives a shove. An FFGL effect for Resolume.
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Nov 3, 2026 - C++
A pen plotter drawing your clip, as an FFGL effect for Resolume. It traces the outlines and draws them with a slow pen, heavy corners, blots and all, and by the time it's a few strokes in the clip has moved on.
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Nov 3, 2026 - C++
A simulated lens on a depth map that the music gets hold of: the bass rattles the rig and the focus racks on cue. An FFGL effect for Resolume and an OpenFX one for Resolve, Nuke, Natron and Vegas.
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Nov 3, 2026 - C++
A video signal put through a Space Echo: a model of the Roland RE-201, three heads, spring tank and all, as an FFGL effect for Resolume Arena and Avenue. Turn the Repeat Rate and the echoes drag, like tape does.
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Nov 3, 2026 - C++
Analogue FM satellite TV, as an FFGL effect for Resolume. Your clip goes up to the bird and back through a proper FM link and discriminator, so the sparklies, jumping lines and dispersal flicker are what the receiver actually does.
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Nov 3, 2026 - C++
Frame trails that fall apart as they age: the last few dozen frames laid back over the picture, each one dimmer, coarser and further gone. An FFGL effect for Resolume and an OpenFX plugin for Resolve.
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Nov 3, 2026 - C++
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