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Programming the PlayStation with modern C++ and psyqo: how the machine works, chapter by chapter

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Programming the PlayStation with modern C++ and psyqo, one piece of the machine per chapter.

Each chapter explains what the hardware does, then builds a small runnable example on top of psyqo. Hardware facts cite psx-spx or a measurement on real hardware. For the same ground without an SDK, read ps1-bare-metal.

Work in progress: the chapter outline is up for comments first.

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Programming the PlayStation with modern C++ and psyqo: how the machine works, chapter by chapter

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