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This fixes invalid normal indices generated by the binary FBX exporter.
PolygonVertexIndex uses FBX negative index encoding to mark the last vertex of each polygon. The binary exporter was also using this modified index array for NormalsIndex, causing the last normal index of every polygon to be negative.
NormalsIndex uses ByPolygonVertex / IndexToDirect mapping, so it should reference the original vertex-normal indices instead of the polygon-termination encoded indices.
This change keeps the negative termination encoding in PolygonVertexIndex unchanged and uses the original face indices for NormalsIndex.
The fix was checked with both triangles and quads. It was also tested by exporting from MakeHuman 1.3.0 and importing the binary FBX into Autodesk 3ds Max, where geometry that previously failed to import correctly was restored.