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[Feature] Advanced collider-level collision details #206
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enhancementNew feature or requestNew feature or requestlambda-rsIssues pertaining to the core frameworkIssues pertaining to the core frameworklambda-rs-platformIssues pertaining to the dependency & platform wrappersIssues pertaining to the dependency & platform wrappersphysicsAll things related to physicsAll things related to physics
Description
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enhancementNew feature or requestNew feature or requestlambda-rsIssues pertaining to the core frameworkIssues pertaining to the core frameworklambda-rs-platformIssues pertaining to the dependency & platform wrappersIssues pertaining to the dependency & platform wrappersphysicsAll things related to physicsAll things related to physics
Overview
Add an advanced API that exposes collider-level contact information for users
who need per-shape detail, while keeping the default public event system
body-oriented.
Current State
The public event stream aggregates collider pairs into one
RigidBody2Dpair.That is the correct default for gameplay code, but it hides which attached
shape on a compound body actually participated in contact.
Scope
Goals:
Non-Goals:
Proposed API
Acceptance Criteria
collider events
Affected Crates
lambda-rs, lambda-rs-platform
Notes