Diablo II map rest API to retrieve the map layout per area given a map id.
A Diablo II 1.13c or 1.09d installation is required. The version is detected automatically from the
installation's D2Common.dll, and the same API works for both. The level layout (collision map, level bounds,
exits) is identical between versions for the same map seed; see 1.09 support for what differs.
Note: for 1.09 and lower, higher difficulties do not generate larger maps. When a 1.09 installation is used the
difficulty parameter is ignored and every difficulty returns the Normal map.
This project assumes you have VS2022 installed with .NET 8.0 and C++ workloads.
./D2Map.Api.exe Diablo2Directory="C:\Diablo II1.13c"
./D2Map.Api.exe --urls https://localhost:8080 Diablo2Directory="C:\Diablo II1.13c"
./D2Map.Api.exe --urls https://0.0.0.0:8080 Diablo2Directory="C:\Diablo II1.13c"
Note: to run from source use dotnet run or simply start the project from visual studio.
This requires Docker Desktop
Example Dockerfile:
FROM tianon/wine
ENV WINEARCH=win32
ENV WINEDEBUG=-all
# change this to your Diablo 2 installation
COPY [ "C:\Diablo II1.13c", "/app/game" ]
WORKDIR /app
# d2mapapi should be in the same folder as your dockerfile
COPY ./d2mapapi .
EXPOSE 8080
CMD ["wine", "D2Map.Api.exe", "Diablo2Directory=/app/game", "--urls=https://0.0.0.0:8080"]
Place the d2mapapi folder the dockerfile in the same folder, and navigate their via command line then run docker build -t d2mapapi .
Once that completes run docker run d2mapapi
GET https://localhost:5001/maps?mapid=1053646565&area=BloodMoor&difficulty=Normal
GET https://localhost:5001/maps?mapid=1053646565&area=2&difficulty=0
The native wrapper (D2Map.DllWrapper) detects the game version from the PE timestamp of D2Common.dll
(0x4B95C439 = 1.13c, 0x3C06FDCC = 1.09d) and picks the matching export ordinals and structure offsets.
The 1.09d values were reverse engineered from the 1.09d binaries and live in two places:
D2Map.DllWrapper/d2ptrs.h: export ordinals (D2Common, D2Win, D2Lang, Fog), the Storm MPQ hash table variable and the few offsets the native side needs.D2Map.Core/Wrapper/D2Offsets.cs: structure offsets (Act, ActMisc, Level, Room1, Room2, CollMap, PresetUnit, RoomTile) used to walk the generated level.
Notable differences in 1.09d:
LoadActhas no difficulty parameter (8 arguments instead of 9), so all difficulties share one map.- The D2Client callbacks are not needed; they are optional in D2Common and only feed the in-game automap.
- NPC ids in the
npcsresult follow the 1.09monstats.txtnumbering, which differs from 1.13c for the preset spawn placeholders (e.g. 1.13c ids 734-793 are 612-671 in 1.09, 802-836 are 577-611). Level bounds, collision data, exits and object ids are the same as 1.13c for the same seed.
Usage is unchanged, just point Diablo2Directory at the 1.09d installation:
./D2Map.Api.exe Diablo2Directory="C:\Diablo II 1.09"