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Add support for soldiers to deploy multiple manhacks at once - #373

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1upD merged 2 commits into
entropy-zero:ez2/mapbasefrom
Blixibon:ez2/feature/soldier-multi-manhack
Nov 9, 2026
Merged

1upD merged 2 commits into
entropy-zero:ez2/mapbasefrom
Blixibon:ez2/feature/soldier-multi-manhack

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@Blixibon

@Blixibon Blixibon commented Oct 7, 2026

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This PR adds keyvalues and inputs that would allow soldiers to deploy multiple manhacks at once, if desired by the mapper. Previously, soldiers with multiple manhacks will not deploy another manhack until their current one has died.

The maxactivemanhacks keyvalue (and SetMaxActiveManhacks input) defines the maximum number of manhacks that a soldier can deploy. Set to 1 by default, which acts identical to current behavior.

Other changes:

  • A TrackManhackAsTossed input which allows a separate manhack to start being tracked as the NPC's own. Would be used for the CC fight, since subsequent spawns currently don't recognize manhacks thrown by previous lives
  • Soldiers now speak the concept for deploying a manhack, the same one as CPs, although no response is defined currently
  • New definition for ACT_GESTURE_DEPLOY_MANHACK. Would be fully implemented in a later PR

@1upD
1upD merged commit e639c8c into entropy-zero:ez2/mapbase Nov 9, 2026
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@Blixibon
Blixibon deleted the ez2/feature/soldier-multi-manhack branch November 9, 2026 06:19
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2 participants