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Add support for soldiers to deploy multiple manhacks at once - #373
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1upD merged 2 commits intoNov 9, 2026
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Oct 7, 2026
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This PR adds keyvalues and inputs that would allow soldiers to deploy multiple manhacks at once, if desired by the mapper. Previously, soldiers with multiple manhacks will not deploy another manhack until their current one has died.
The
maxactivemanhackskeyvalue (andSetMaxActiveManhacksinput) defines the maximum number of manhacks that a soldier can deploy. Set to1by default, which acts identical to current behavior.Other changes:
TrackManhackAsTossedinput which allows a separate manhack to start being tracked as the NPC's own. Would be used for the CC fight, since subsequent spawns currently don't recognize manhacks thrown by previous livesACT_GESTURE_DEPLOY_MANHACK. Would be fully implemented in a later PR