SysAdmin from Curitiba, Brazil. Windows and Linux infrastructure — Active Directory, RDS, file servers, networking. I like the problems nobody else wants to touch, and I script anything I have to do twice.
Outside work I break old hardware on purpose. Right now: getting Zelda running natively on a Phenom II from 2010.
- migrate-fileserver — moves Windows shares one department at a time and keeps the NTFS ACLs, owners and share permissions. Robocopy alone forgets the share part.
- windows-deploy-pipeline — deploys over SMB with nothing but what Windows already has. No agent, no license, SHA256 on every file.
- dayzops — runs a DayZ server on Linux from one YAML file. Apply, update, roll back if it breaks. Has tests and CI.
- dayz-ce-tool — edit the server's loot economy without opening a 24,000-line XML.
- rocky_desktop and tcp_tuning — my runbooks (in Portuguese): Rocky Linux workstation on AD, and TCP tuning for SMB servers.
TotK Recomp and Savage Wind Recomp turn Switch Zelda games into native PC code. They need SSE4, and my Phenom II doesn't have it. So I ported them.
- totk-pc-recomp-k10 — K10 build, a checker that rejects any instruction the CPU can't run, builds trained on the machine that plays them, and a Steam Deck profile.
- SavageWindRecomp-K10 — same port, plus a Linux fix for everyone: the Vulkan recorder thread never started.
One fix merged upstream (#762), one in review (#995). Made with Claude Code. Every number I post was measured on real hardware — if I didn't measure it, I don't claim it.
Thanks to valentderah, Revivedx and everyone behind the original projects.
