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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Organization UI Review profile: CHILL Plan: Advanced Run ID: 📒 Files selected for processing (3)
Included review availability: Your plan provides up to 10 included reviews per hour; 9 remain after this review. WalkthroughThe audio event information table and the armor field parse tables now end with null-entry sentinels. ChangesTable terminators
Priority: ⬇️ Low Estimated code review effort: 1 (Trivial) | ~5 minutes Change: Bug fix Merge Risk: ⚪ Minimal · up to The added table terminators match the parser contract and preserve the existing named entries. No actionable merge risk remains. Architecture SummaryArchitecture risk: 🔵 Low · up to The change affects 3 systems. Changed systems: Architecture concerns Review detailsSystems and components
Before / after behavior
🚥 Pre-merge checks | ✅ 4✅ Passed checks (4 passed)
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Good find - it looks like the same goes for TheMouseCursorFieldParseTable and TheMouseFieldParseTable in shared Mouse.cpp and TheStaticGameLODFieldParseTable and TheDynamicGameLODFieldParseTable in each game’s GameLOD.cpp. |
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Ah nice there is even more. Did you make a full audit? I just did the things Claude mentioned on a side quest. |
Yeah - 473 tables, 9 without a terminator. This PR fixes 3 of them, and the other 6 I listed above |
This change adds missing FieldParse null terminators in ArmorStore and AudioEventInfo.
It was found by the LLM as part of an INI related audit.