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Feat/mii animator - #525
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…e Mii animator dev window - NativeMiiRenderer exposes GPU-ready head meshes and a frame setup that matches the CPU renderer's camera, lighting and colours - MiiRealtimeView: OpenGlControlBase that draws a posed/animated Mii on a transparent background, raises animation events and reports when OpenGL is unavailable - Dev window plays animations on the GPU (with an FPS readout) and falls back to the CPU renderer
…iew while dragging - MiiRenderView (Mii3DRender) now hosts MiiRealtimeView; rotate/pan/zoom just updates the camera and redraws - Removed PreviewRenderScale, HighQualitySettleDelayMs and the settle/rapid-change preview logic - Falls back to full-quality CPU renders if OpenGL isn't available - MiiRealtimeView: SetMii with caller-provided studio data, keeps the previous Mii on screen while the new head builds, skips building heads of Miis that were already replaced, MiiShown event, init watchdog only counts visible time
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…d/WheelWizard into feat/mii-animator
…d/WheelWizard into feat/mii-animator
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