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The My games, Open games and Observable buttons had a typo-level bug (missing the GameEnums prefix), so clicking them threw an error and the list never switched. That's why nobody could find their game to rejoin.
When someone's connection timed out, the server closed the socket but never took them off its list. Their slot stayed taken and the host had to kick them. Now a timeout goes through the normal disconnect.
The host waits for every player to answer before letting someone join or rejoin. If one of them dropped right then, it waited forever. Now it skips players who are gone. Also the reconnect sound played even when the joiner had dropped. It only plays when they actually made it in.
If the game process didn't start, the server only wrote a debug line. The host sat on "Launching game on server" for five minutes and the port was never given back. Now the server logs an error, frees the port and tells the host right away.
Robosturm
approved these changes
Nov 12, 2026
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