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adds
.github/workflows/export.yml, it builds and exports the game when a tag is pushed and uploads them to a draft release.config/versioninproject.godotRhythia.csprojmatches.github/godot_version.txt-(for examplev0.2.0-rc1) are created as prereleases and are exported as debugother stuff:
prefabs/modifier_button.tscn, it was a stale scene referencing a missing script, caused errorsRenderersarray fallback inRunner.csexport_presets.cfgproper, and added the macOS bundle identifiertodo:
installer/rhythia.iss, the script needed for inno to build the installer