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NeotokyoRebuild
neo
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More items
Comfortable display density
Compact display density
Depth Test CBeams
#2268
·
AdamTadeusz
opened
Oct 24, 2026
Contributor
·
·
Smooth recoil
#2267
·
Agiel
opened
Oct 22, 2026
Contributor
·
·
3
Fit the ammo and vitals panels together at every resolution
#2265
·
KyleWerle
opened
Oct 20, 2026
·
·
3
Make footstep sounds consistent
Gameplay
New Changes for Reviewers
Sound
#2264
·
sunmachine
opened
Oct 18, 2026
Contributor
·
·
2
Pistol slide lock with the Tachi reload asset (pairs with neoAssets)
Animations
#2259
·
sunzenshen
opened
Oct 17, 2026
Contributor
·
·
1
3
Fix capzones without a team key
Mapping
#2258
·
DESTROYGIRL
opened
Oct 16, 2026
Contributor
·
·
·
Bug Cleanup
Research: segmented, resumable reloads (proof of concept)
Animations
Gunplay
#2251
·
sunzenshen
opened
Oct 16, 2026
Contributor
·
·
1
Time a reload by its own sequence, not a transition
Gunplay
#2249
·
sunzenshen
opened
Oct 16, 2026
Contributor
·
·
2
Hold a pistol's slide back from the last shot to the reload
Animations
#2248
·
sunzenshen
opened
Oct 16, 2026
Contributor
·
·
1
4
Finish reloads at the last reload click
Gunplay
#2245
·
sunzenshen
opened
Oct 15, 2026
Contributor
·
·
1
Animate players on the SDK base player anim state
Animations
#2244
·
sunzenshen
opened
Oct 15, 2026
Contributor
·
·
4
[WONTFIX?] Square a standing player's feet up after 3 s
Animations
#2243
·
sunzenshen
opened
Oct 15, 2026
Contributor
·
·
2
[WONTFIX?] Play the sprint legs only at sprint speed
Animations
#2242
·
sunzenshen
opened
Oct 15, 2026
Contributor
·
·
2
[WONTFIX?] Hold the jump pose until a drawn player lands
Animations
#2241
·
sunzenshen
opened
Oct 15, 2026
Contributor
·
·
2
[WONTFIX?] Blend the player upper body by speed like classic NEOTOKYO
Animations
wontfix
#2240
·
sunzenshen
opened
Oct 15, 2026
Contributor
·
·
2
[WONTFIX?] Read mp_slammoveyaw directly in the 9-way move yaw
wontfix
#2237
·
sunzenshen
opened
Oct 15, 2026
Contributor
·
·
3
Keep crawl spaces pathable after the round-start blocked-area test
Bots
#2236
·
sunzenshen
opened
Oct 15, 2026
Contributor
·
·
Duck under low headroom the navmesh does not mark as crouch
Bots
#2235
·
sunzenshen
opened
Oct 15, 2026
Contributor
·
·
Turn toward a hidden threat's last known position
Bots
#2234
·
sunzenshen
opened
Oct 15, 2026
Contributor
·
·
Make bots avoid an enemy detpack they can see
Bots
#2228
·
sunzenshen
opened
Oct 15, 2026
Contributor
·
·
1
Steer for the landing once a bot falls past a drop
Bots
#2227
·
sunzenshen
opened
Oct 15, 2026
Contributor
·
·
1
Bots play the objective in Attack/Defend
Bots
#2222
·
sunzenshen
opened
Oct 11, 2026
Contributor
·
·
Bot ghoster teammates update position of enemy their ghost carrier aims at
Bots
#2219
·
sunzenshen
opened
Oct 10, 2026
Contributor
·
·
Re-path a bot that stands above its path
#2214
·
sunzenshen
opened
Oct 10, 2026
Contributor
·
·
1
Add occlusion, scattering, absorption, transmission, reverb, reflections to steam audio implementation. Also various fixes
#2213
·
AdamTadeusz
opened
Oct 9, 2026
Contributor
·
·
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