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fix: smooth filter-line hover, draw the open candle's 5-second path, pick up MoonUI fixes - #973
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Filter-line hit zones used the glyph box height, taller than the line pitch, so neighbouring zones overlapped and two lines lit at once. The hover tint was also computed from the panel's cached cursor at render time, so it lagged the pointer. Zones now span exactly one line pitch and the tint is GPUI hover styling.
… stretch (#962) With recent candles hidden, the open bucket stayed empty left of the raw trade dots on wide timeframes. The core already sends its folded 5-second mini-candles; they are now kept left of the oldest raw dot and drawn in the hidden bucket with the user's candle style, on DX11, Metal and wgpu. The hide rule, the dots, the volume band and live follow are unchanged.
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What & why
Closes #962
How to verify
1дcandles + trades with hidden recent candles: the open day shows the 5-second path up to the raw dots.Local checks on this branch:
cargo fetch --locked,cargo fmt --all -- --check,cargo clippy --workspace --all-targets -- -D warnings,cargo test --workspace(7132 passed). Metal and wgpu paths are not compiled locally (macOS probe in CI).