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[OoT] Fix colBounds computation when there are no collision triangles - #755
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Dragorn421 wants to merge 1 commit into
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Currently when exporting a map without any collision triangle (eg you disable collision for its only mesh) fast64 errors with an unhelpful message "IndexError: list index out of range"
This is due to colBounds staying
[]rather than taking a default value (eg[[0,0,0], [0,0,0]]like in this PR) when there is no collision triI tested in game that a map with such bounds and 0 tris does load so it barely makes sense to allow it
Also fixed some wrong type hinting on colBounds