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Breakpad requires C++20, compilers supporting C++20 are then required, and those support C17, so we don't have to be compatible with lower C standards. Make it obvious.
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Until we drop PNaCl, the game code is still limited to what Clang 3.6 supports. I don't know if it supports something higher than 99, but PNaCl is meant to be gone soon so I didn't spent time investigating on that part.