Add persistent device-geometry visibility control - #29
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This was referenced Sep 25, 2026
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Closes #23.
Add a keyboard-operable Show device geometry checkbox. It toggles the renderer's existing device group, including all plane/sphere/box/cylinder meshes and associated outlines. Store the preference for the current dataset so frame rebuilds, live reset, and missing/returning geometry retain the user's choice. Opening another dataset restores the enabled default.
Cells, picking, selection highlights, signal slices, the reference grid, camera pose, and the existing Fit bounds policy remain independent. The setting changes presentation only; no simulation constraints, checkpoints, or obstacle masks are changed.
Validation: 37 Vitest tests; TypeScript/production build, formatting, and whitespace checks pass. Real Chromium 153 checks actual keyboard toggling, all four constraint types, hidden/shown screenshots, cell picking and inspection, camera/Fit invariance, frame/reset/reverse-time retention, missing geometry, and new-dataset defaults. Reproducible script:
viewer/browser/device-visibility.mjs.Originally stacked on #27 (
marpaia/20) for its dataset lifecycle. The actual #16 replay UI passed the combined acceptance check.Independent review is complete against the original acceptance criteria and intended review base. The review report records per-criterion evidence, both corrected campaign findings, exact tested heads, landing order and platform limits.
Merged into master in the approved campaign order: #26, #27, #28, #31, #34, #36, #29, #30, #33, #35, #37, #32. The final tree preserves the reviewed implementation and integration regressions. Prerequisites were integrated with merge commits, and the frozen review bases were retained.
Landing validation: 534 Python tests passed (57 environment-dependent skips), 115 viewer tests passed, Ruff lint, strict type checks, viewer build/format checks, and actual Chromium feature/integration checks passed. Pyright retains the existing native-extension source warning. A Windows-only documentation link-test encoding failure was reproduced and fixed with an explicit UTF-8 read; the corrected final PR heads passed Windows CLI/shutdown checks and CUDA compilation. NVIDIA runtime execution remains unverified.