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1 change: 1 addition & 0 deletions changelog.txt
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Expand Up @@ -36,6 +36,7 @@ Template for new versions:
- `bodyswap`: fix "invalid argument count" when the target unit has no nemesis record
- `fix/loyaltycascade`: guard against citizens that are not historical figures and emit a warning.
- `gui/siegemanager`: fix nil index if there are no siege engines on the map
- rename the ``stockpiles`` tool tag to ``stockpile`` so it no longer collides with the `stockpiles` plugin in `gui/launcher`

## Misc Improvements
- `caravan`: the ``Bring goods to depot``, ``Trade``, and ``Assign items for display`` overlays now allow searching for items with non-ASCII characters in their description
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2 changes: 1 addition & 1 deletion docs/combine.rst
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Expand Up @@ -3,7 +3,7 @@ combine

.. dfhack-tool::
:summary: Combine items that can be stacked together.
:tags: fort productivity items plants stockpiles
:tags: fort productivity items plants stockpile

This handy tool "defragments" your items without giving your fort the undue
advantage of unreasonably large stacks. Within each stockpile, similar items
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2 changes: 1 addition & 1 deletion docs/gui/blueprint.rst
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Expand Up @@ -3,7 +3,7 @@ gui/blueprint

.. dfhack-tool::
:summary: Record a live game map in a quickfort blueprint.
:tags: fort design buildings map stockpiles
:tags: fort design buildings map stockpile


The `blueprint` plugin records the structure of a portion of your fortress in
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2 changes: 1 addition & 1 deletion docs/gui/gm-editor.rst
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Expand Up @@ -3,7 +3,7 @@ gui/gm-editor

.. dfhack-tool::
:summary: Inspect and edit DF game data.
:tags: dfhack armok inspection animals buildings items jobs map plants stockpiles units workorders
:tags: dfhack armok inspection animals buildings items jobs map plants stockpile units workorders

This editor allows you to inspect or modify almost anything in DF. Press
:kbd:`?` for in-game help.
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2 changes: 1 addition & 1 deletion docs/gui/mass-remove.rst
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Expand Up @@ -3,7 +3,7 @@ gui/mass-remove

.. dfhack-tool::
:summary: Mass select things to remove.
:tags: fort design productivity buildings stockpiles
:tags: fort design productivity buildings stockpile

This tool lets you remove buildings, constructions, stockpiles, and/or zones
using a mouse-driven box selection. You can choose which you want to remove
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2 changes: 1 addition & 1 deletion docs/gui/quantum.rst
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Expand Up @@ -3,7 +3,7 @@ gui/quantum

.. dfhack-tool::
:summary: Quickly and easily create quantum stockpiles.
:tags: fort productivity map stockpiles
:tags: fort productivity map stockpile

This tool provides a visual, interactive interface for creating quantum
stockpiles.
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2 changes: 1 addition & 1 deletion docs/gui/quickfort.rst
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Expand Up @@ -3,7 +3,7 @@ gui/quickfort

.. dfhack-tool::
:summary: Apply layout blueprints to your fort.
:tags: fort design productivity buildings map stockpiles
:tags: fort design productivity buildings map stockpile

This is the graphical interface for the `quickfort` script. Once you load a
blueprint, you will see a highlight over the tiles that will be modified. You
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2 changes: 1 addition & 1 deletion docs/quickfort.rst
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Expand Up @@ -3,7 +3,7 @@ quickfort

.. dfhack-tool::
:summary: Apply layout blueprints to your fort.
:tags: fort design productivity buildings map stockpiles
:tags: fort design productivity buildings map stockpile

Quickfort reads stored blueprint files and applies them to the game map.
You can apply blueprints that designate digging, build buildings, place
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