Skip to content

[TF3] Improve digit efficiency in stepping - #15804

Open
Marcellocosti wants to merge 3 commits into
AliceO2Group:devfrom
Marcellocosti:digit_eff
Open

Marcellocosti wants to merge 3 commits into
AliceO2Group:devfrom
Marcellocosti:digit_eff

Conversation

@Marcellocosti

Copy link
Copy Markdown
Contributor

The current code was stopping the propagation of hits with average position within pixel passive edges, affecting the hit propagation when stepping is switched on.

This behaviour is extended by moving the isEfficient() check and passive-area checks from the hit to the step level. Moreover, the charge threshold check now takes into account the fraction of charge deposited across multiple pixels, instead of the total charge deposited by the hit.

The default number of steps in hit stepping is also changed to 10 steps.

Tagging @maciacco @GiorgioAlbertoLucia, please let me now if the implementation looks ok to you!

@Marcellocosti

Marcellocosti commented Sep 16, 2026

Copy link
Copy Markdown
Contributor Author
image Behaviour before this PR when activating stepping and pixel passive edges ( `ChipSpecificsParam.PixelPassiveEdgeX`, `ChipSpecificsParam.PixelPassiveEdgeZ`)

@Marcellocosti

Copy link
Copy Markdown
Contributor Author
image Behaviour with the same configuration and changes introduced in this PR

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Development

Successfully merging this pull request may close these issues.

1 participant