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randnum.cpp
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randnum.cpp
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#
include
"
randnum.h
"
#
ifndef
INCLUDE_ALGORITHM
#
define
INCLUDE_ALGORITHM
#
include
<
algorithm
>
#
endif
#
define
LENGTH
100000000
RandNum::RandNum
(
time_t
* init
/*
=NULL
*/
)
{
srand
(
time
(init));
//
set the seed;
}
RandNum::~RandNum
(){};
int
RandNum::Rand
(
int
N)
{
//
the basic random number generate funcion
int
BOUND
=
RAND_MAX
-(
RAND_MAX
%N);
//
BOUND = k*N 是N的整数倍
int
re=
rand
();
while
(re>
BOUND
)
//
如果大于BOUND那么重新生成随机数
re=
rand
();
return
re%N;
}
long
RandNum::randTemp
(
int
exp)
{
long
re=
0
;
while
(exp>=
4
)
//
这里的4也可以换为其他的数字,但不要使得10^exp超过RAND_MAX就好,太小的话可能会有点慢
{
re*=
pow
(
10
,
4
);
re+=
Rand
(
10000
);
exp-=
4
;
}
re=re*(
pow
(
10
,exp))+
Rand
(
pow
(
10
,exp));
//
最后一个可能是0,1,2,3而不一定是4,所以需要特殊处理使得服从密度为1/pow(10,exp)的均匀分布;
return
re;
}
long
RandNum::randLong
(
long
upBound)
{
int
mtg=
ceil
(
log10
(upBound*
1.0
));
long
suN=
pow
(
10
,mtg);
//
简单地计算其上界
long
BOUND
=suN-(suN%upBound);
long
re=
randTemp
(mtg);
//
-------------------------类似于myrand()中的处理
while
(re>
BOUND
)
re=
randTemp
(mtg);
return
re%upBound;
}
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