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marth8880
MEUScripts
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LinkedTurrets.lua
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LinkedTurrets.lua
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--
--
Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
--
Each set of linked turrets has one control mainframe that will disable the turrets when it is destroyed,
--
and re-enable the turrets when it is repaired
LinkedTurrets
=
{
----
----------------------------------
--
Fields that need to be set on creation (i.e. when New is called)
--
mainframe
=
nil
,
--
must be the name of a destroyable object
turrets
=
nil
,
--
must be a list of names of turret objects
team
=
nil
,
--
the number of the team that the turrets are working for
----
-----------------------------------
--
Methods
--
New
=
function
(
self
,
o
)
o
=
o
or
{}
setmetatable
(
o
,
self
)
self
.
__index
=
self
return
o
end
,
Init
=
function
(
self
)
OnObjectKillName
(
function
(
objectPtr
,
killer
)
for
_
,
turret
in
pairs
(
self
.
turrets
)
do
SetObjectTeam
(
turret
,
0
)
end
self
:
OnDisableMainframe
()
end
,
self
.
mainframe
)
OnObjectRespawnName
(
function
(
objectPtr
,
killer
)
for
_
,
turret
in
pairs
(
self
.
turrets
)
do
SetObjectTeam
(
turret
,
self
.
team
)
end
self
:
OnEnableMainframe
()
end
,
self
.
mainframe
)
end
}
function
LinkedTurrets
:
OnDisableMainframe
()
--
override me!
end
function
LinkedTurrets
:
OnEnableMainframe
()
--
override me!
end
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