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WeSTManCoder
BufferFix
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BufferFix
/
serverplugin.h
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29 lines (26 loc) · 1.21 KB
master
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BufferFix
/
serverplugin.h
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#
pragma
once
#
include
"
engine/iserverplugin.h
"
class
CBufferFix
:
public
IServerPluginCallbacks
{
public:
CBufferFix
();
~CBufferFix
();
//
IServerPluginCallbacks methods
virtual
bool
Load
(CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory);
virtual
void
Unload
(
void
);
virtual
void
Pause
(
void
);
virtual
void
UnPause
(
void
);
virtual
const
char
*
GetPluginDescription
(
void
);
virtual
void
LevelInit
(
char
const
* pMapName);
virtual
void
ServerActivate
(
edict_t
* pEdictList,
int
edictCount,
int
clientMax);
virtual
void
GameFrame
(
bool
simulating);
virtual
void
LevelShutdown
(
void
);
virtual
void
ClientActive
(
edict_t
* pEntity);
virtual
void
ClientDisconnect
(
edict_t
* pEntity);
virtual
void
ClientPutInServer
(
edict_t
* pEntity,
char
const
* playername);
virtual
void
SetCommandClient
(
int
index);
virtual
void
ClientSettingsChanged
(
edict_t
* pEdict);
virtual
PLUGIN_RESULT
ClientConnect
(
bool
* bAllowConnect,
edict_t
* pEntity,
const
char
* pszName,
const
char
* pszAddress,
char
* reject,
int
maxrejectlen);
virtual
PLUGIN_RESULT
ClientCommand
(
edict_t
* pEntity);
virtual
PLUGIN_RESULT
NetworkIDValidated
(
const
char
* pszUserName,
const
char
* pszNetworkID);
};
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