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Copy pathUnturnedRedistExample.Reflection.csproj
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28 lines (22 loc) · 1.37 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<!-- No AllowUnsafeBlocks needed: reflection reaches the non-public member at
runtime; there's no compile-time access to guard. -->
</PropertyGroup>
<ItemGroup>
<!-- RocketMod API. Brings Rocket.Core (RocketPlugin, Logger) + Rocket.API.
This is the RocketModFix fork; for official upstream Rocket, swap it for
the LDM redist below (use one or the other, never both). -->
<PackageReference Include="RocketModFix.Rocket.Unturned" Version="4.23.1" />
<!-- <PackageReference Include="RocketModFix.LDM.Redist" Version="4.9.3.18" /> -->
<!-- Plain (non-publicized) redist: non-public members aren't exposed, so this
project reaches isDedicatedUGCInstalled via reflection. Pinned to the SAME
game build as ../Publicized so only the technique differs. -->
<PackageReference Include="RocketModFix.Unturned.Redist.Server" Version="3.26.3.3" />
<!-- UnityEngine assemblies (Unturned types derive from MonoBehaviour). -->
<PackageReference Include="RocketModFix.UnityEngine.Redist" Version="2022.3.*" />
<!-- Lets `net461` build on Linux/macOS CI without a Windows targeting pack. -->
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
</ItemGroup>
</Project>