diff --git a/src/game/shared/hl2mp/hl2mp_playeranimstate.cpp b/src/game/shared/hl2mp/hl2mp_playeranimstate.cpp index 9e441acd87..5ecee1cb5e 100644 --- a/src/game/shared/hl2mp/hl2mp_playeranimstate.cpp +++ b/src/game/shared/hl2mp/hl2mp_playeranimstate.cpp @@ -653,6 +653,9 @@ void CHL2MPPlayerAnimState::EstimateYaw( void ) // Input : dt - //----------------------------------------------------------------------------- float SnapYawTo( float flValue ); +#ifdef NEO +extern ConVar mp_slammoveyaw; +#endif void CHL2MPPlayerAnimState::ComputePoseParam_MoveYaw( CStudioHdr *pStudioHdr ) { #ifdef NEO @@ -662,7 +665,9 @@ void CHL2MPPlayerAnimState::ComputePoseParam_MoveYaw( CStudioHdr *pStudioHdr ) EstimateYaw(); #if 1 // 9way +#ifndef NEO ConVarRef mp_slammoveyaw("mp_slammoveyaw"); +#endif // Get the view yaw. float flAngle = AngleNormalize( m_flEyeYaw );