From f0379f5035a27bb5bbea3d7cf1a46a088d205dfa Mon Sep 17 00:00:00 2001 From: frendship-loost <85242183+frendship-loost@users.noreply.github.com> Date: Fri, 18 Sep 2026 17:29:02 -0400 Subject: [PATCH 1/2] fix blood blade third person discrepancy title --- scripts/items/swords_vb.script | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/items/swords_vb.script b/scripts/items/swords_vb.script index fcbc423e..e5b0b8cd 100644 --- a/scripts/items/swords_vb.script +++ b/scripts/items/swords_vb.script @@ -24,7 +24,7 @@ const PMODEL_IDX_FLOOR 45 //p_model floor offset (-1 from JHLMV index) const PMODEL_IDX_HAND_RIGHT 43 //p_model hands offset (-1 from JHLMV index) const PMODEL_IDX_HAND_LEFT 44 //p_model hands offset (-1 from JHLMV index) - const PMODEL_IDX_HANDS 43 + const PMODEL_IDX_HANDS 44 //draw function will handle this const PANIM_IDLE aim_axe_onehand const PANIM_EXT axe_onehand //extention for automatic player anims @@ -96,7 +96,7 @@ setworldmodel PMODEL_FILE local L_PMODEL_IDX_HANDS PMODEL_IDX_HANDS - if ( BWEAPON_HANDS equals right ) add L_PMODEL_IDX_HANDS game.item.hand_index + subtract L_PMODEL_IDX_HANDS game.item.hand_index setmodelbody 0 L_PMODEL_IDX_HANDS setanimext PANIM_EXT From 7843fb19b9e6f01dc51ffd830d470df5cb45b39e Mon Sep 17 00:00:00 2001 From: frendship-loost <85242183+frendship-loost@users.noreply.github.com> Date: Sat, 19 Sep 2026 03:49:10 -0400 Subject: [PATCH 2/2] fix for ice waves from player and greater ice elemental title, ice waves from player's north maul and ice waves from elemental guardians never had animations set for their ice waves, causing them to randomly choose some walking animations from projectiles.mdl --- scripts/monsters/summon/ice_wave.script | 2 ++ scripts/monsters/summon/ice_wave_player.script | 2 ++ 2 files changed, 4 insertions(+) diff --git a/scripts/monsters/summon/ice_wave.script b/scripts/monsters/summon/ice_wave.script index 4c1af101..1cc1b853 100644 --- a/scripts/monsters/summon/ice_wave.script +++ b/scripts/monsters/summon/ice_wave.script @@ -22,6 +22,8 @@ callevent snap_to setprop ent_me rendermode 5 setprop ent_me renderamt 255 + setidleanim idle_standard // anims need to be set + setmoveanim idle_standard // anims need to be set //setvard MY_OWNER $get(ent_creationowner,id) ////dbg temp spawn got $get(MY_OWNER,name) as owner } diff --git a/scripts/monsters/summon/ice_wave_player.script b/scripts/monsters/summon/ice_wave_player.script index 14ec6871..7b0d68ac 100644 --- a/scripts/monsters/summon/ice_wave_player.script +++ b/scripts/monsters/summon/ice_wave_player.script @@ -22,6 +22,8 @@ drop_to_floor ent_me setprop ent_me rendermode 5 setprop ent_me renderamt 0 + setidleanim idle_standard // anims need to be set + setmoveanim idle_standard // anims need to be set } { game_dynamically_created //