diff --git a/README.md b/README.md
index 10f26c3829..d3759d263c 100644
--- a/README.md
+++ b/README.md
@@ -3,7 +3,7 @@
Dæmon is the standalone game engine that powers the multiplayer first person shooter [Unvanquished](https://unvanquished.net).
[](https://github.com/DaemonEngine/Daemon/tags)
-[](https://forums.unvanquished.net)
+[](https://unvanquished.net)
[](https://forums.unvanquished.net)
[](https://wiki.unvanquished.net/wiki/Daemon)
[](https://wiki.unvanquished.net/wiki/Chat#Rules)
@@ -11,10 +11,29 @@ Dæmon is the standalone game engine that powers the multiplayer first person sh
[](https://matrix.to/#/!WnuetRiQZJNBTKwMrF:matrix.org?via=matrix.org)
[](https://discord.gg/usuDT9Pyna)
+## Validation
+
+Target & compiler|Build status|Target & compiler|Build status
+-|-|-|-
+Linux amd64 GCC|[](https://github.com/DaemonEngine/Daemon/actions/workflows/build_test.yml?query=branch%3Amaster)|Windows amd64 MSVC|[](https://ci.appveyor.com/project/DolceTriade/Daemon/history)
+Linux amd64 Clang|[](https://github.com/DaemonEngine/Daemon/actions/workflows/build_test.yml?query=branch%3Amaster)|Windows amd64 MinGW|[](https://github.com/DaemonEngine/Daemon/actions/workflows/build_test.yml?query=branch%3Amaster)
+macOS amd64 AppleClang|[](https://github.com/DaemonEngine/Daemon/actions/workflows/build_test.yml?query=branch%3Amaster)|CodeQL C++ static analysis|[](https://github.com/DaemonEngine/Daemon/actions/workflows/codeql.yml?query=branch%3Amaster)
+
+## Onboarding
+
ℹ️ We provide ready-to-use downloads for the Unvanquished game on the [Unvanquished download page](https://unvanquished.net/download/), builds of the Dæmon engine are included.
ℹ️ The Unvanquished game logic source code can be found there: [github.com/Unvanquished/Unvanquished](https://github.com/Unvanquished/Unvanquished).
+💡️ Building this engine is enough to play the game and join servers once you [download the game's assets](https://github.com/Unvanquished/Unvanquished#downloading-the-games-assets).
+
+💡️ You need to build this repository if you want to contribute to the engine code (not the game logic).
+
+See below for [build](#building-the-engine-binaries) and [launch](#running-a-game) instructions.
+
+If you are interested in creating or using Unvanquished packages for package managers, see
+[wiki:Linux packages](https://wiki.unvanquished.net/wiki/Linux_packages).
+
## Workspace requirements
To fetch and build Dæmon, you'll need:
@@ -73,7 +92,7 @@ git submodule update --init --recursive
ℹ️ If cmake complains about missing files in `libs/crunch/` folder or similar issue then you have skipped this step.
-## Build Instructions
+## Building the engine binaries
💡️ Instead of `-j4` you can use `-jN` where `N` is your number of CPU cores to distribute compilation on them. Linux systems usually provide a handy `nproc` tool that tells the number of CPU core so you can just do `-j$(nproc)` to use all available cores.